news

Beyond the Session: Women of Culture – International Womens Day 2026

A group of people seated in a casual meeting space, participating in a session while taking notes and engaging with materials on a large table.

Event Reflections and Key Insights

On 10 March 2026, Bucks Culture hosted its second Women of Culture gathering at the Elgiva Theatre in Chesham, bringing together artists, cultural practitioners and community members to mark International Women’s Day.

The afternoon opened with a keynote from activist, author and founder of the Craftivist Collective, Sarah Corbett, followed by a participatory workshop facilitated by artist Molly Bonnell. The event explored how creativity, care and thoughtful action can contribute to social change, aligning with this year’s theme Give to Gain.

Rather than focusing on activism as confrontation, the conversation centred on “gentle protest” — a strategic, compassionate form of activism that seeks to engage people in change through reflection, dialogue and creativity.

Key Themes from the Discussion

1. Activism as Strategy, Not Reaction

One of the core messages of the keynote was that effective activism requires strategy rather than immediate emotional response.

Sarah Corbett described how campaigns should begin with a series of questions:

  • What is the injustice?
  • What solutions are realistic?
  • Who are the decision makers?
  • What is the most effective tool to engage them?

Creative practice, including craft, becomes meaningful when it serves a clear campaign strategy rather than being used simply because it is enjoyable or visually appealing.

This approach reframes creativity as a deliberate tool within social change, not an end in itself.

2. The Power of “Gentle Protest”

Central to the discussion was the concept of Gentle Protest, a form of activism grounded in emotional intelligence, compassion and accountability.

Gentleness in this context does not mean passivity. Instead it involves:

  • engaging power holders respectfully
  • avoiding unnecessary polarisation
  • creating space for reflection rather than confrontation
  • encouraging participation rather than defensiveness

This approach recognises that lasting change often occurs through relationships, persuasion and persistence rather than through public spectacle alone.

3. Everyone Is a “Piece of the Puzzle”

A powerful metaphor used throughout the talk was that of a jigsaw puzzle.

Social change can often feel overwhelming because problems appear too large for any one individual to address. However, Sarah emphasised that each person has a role to play.

Participants were encouraged to see themselves as one piece of a larger puzzle:

  • no individual can solve everything
  • everyone brings different skills, influence and perspectives
  • choosing not to act leaves a gap where one’s contribution could have been

This framing helps people move away from extremes of feeling either fully responsible for solving problems or entirely powerless.

4. Slowness as a Tool for Reflection

Craft and making were described as particularly powerful because they encourage slowness and contemplation.

The process of stitching, crafting or making something by hand creates space for reflection on complex issues. Rather than reacting quickly, participants can consider questions such as:

  • What values guide my actions?
  • Am I practising the values I expect from others?
  • What impact do my choices have?

This reflective process allows activism to become more thoughtful, sustainable and aligned with personal values.

5. Practising What We Ask of Others

Another key insight was the importance of self-reflection before outward activism.

Participants were encouraged to consider whether they themselves embody the values they advocate for. Activism that is not rooted in personal integrity can be easily dismissed.

Craftivism projects often include reflective questions designed to encourage participants to examine their own behaviours and motivations before engaging others.

Case Study: Craftivism and the Living Wage Campaign

One of the most striking examples shared during the keynote was a campaign encouraging Marks & Spencer to pay the real Living Wage.

Instead of traditional protest tactics, activists created hand-stitched handkerchiefs for company board members. Each piece was personalised with thoughtful messages and delivered alongside carefully researched arguments for why paying the Living Wage made both ethical and business sense.

Over a ten-month period, activists maintained respectful dialogue with the company while continuing to advocate for change. The campaign ultimately contributed to the company introducing the Living Wage for 50,000 staff members.

What made the campaign effective was not the craft itself, but the wider strategy:

  • personalised engagement with decision makers
  • persistence over time
  • respectful communication
  • strong evidence supporting the request

The crafted objects acted as conversation starters and reminders, encouraging ongoing reflection among those in positions of power.

Creativity as a Catalyst for Conversation

Another project explored how small creative gestures can prompt wider public reflection.

Participants created small textile banners containing reflective questions about the fashion industry, which were placed discreetly in clothing stores. The messages invited shoppers to consider the hidden stories behind garments and the realities of garment production.

Rather than accusing or shaming individuals, the messages encouraged curiosity and awareness. The project gained international media attention and sparked discussions about ethical fashion without directly targeting specific brands.

Activism Without Burnout

A recurring theme throughout the session was the risk of burnout within activism. Many campaign movements rely heavily on anger or urgency to motivate action. While understandable, this approach can lead to exhaustion and disengagement over time. Gentle Protest instead encourages:

  • sustained engagement
  • emotional awareness
  • strategic patience
  • care for oneself and others

This allows individuals to remain involved in social change over the long term.

Audience Questions and Discussion

During the Q&A session, participants asked about the boundaries between craft, art and activism. Sarah explained that craftivism, in her approach, is characterised by several elements:

  • handmade processes
  • clear messaging around social issues
  • strategic integration within wider campaigns

However, she emphasised that activism should always begin with identifying the issue and desired change before selecting the creative medium.

Participants also asked about activism directed at high-profile figures or global political leaders. Sarah responded that activism is most effective when focused on one’s own circle of influence, rather than targeting individuals who have little reason to listen.

Often the most impactful activism is quiet, relational and local rather than highly visible.

Key Takeaways from the Event

Participants left the event with several clear insights:

• Social change requires strategic thinking, not only passion.
• Creativity can be a powerful tool when integrated into broader campaigns.
• Respectful engagement can influence decision makers more effectively than confrontation.
• Slowing down through creative processes encourages deeper reflection.
• Every individual has a role to play in creating change, even if that role is small.

Looking Ahead

The afternoon continued with a hands-on workshop led by Molly Bonnell, inviting participants to explore creative expression, reflection and collective making.

Together, the keynote and workshop offered a powerful reminder that activism does not need to be loud to be effective. Thoughtful, compassionate and strategic actions, however small, can contribute to meaningful change.

A pink sheet of paper titled 'How To Make A Zine', featuring step-by-step illustrations for creating a zine, surrounded by various arts and craft supplies such as pens, scissors, and notebooks.
news

Seeking a Partnership Development Manager


Text graphic featuring the phrase 'We Make Wycombe' in bold, creative font, with the subtitle 'Celebrating Art & Culture'.

We Make Wycombe | Hosted by Bucks Culture
Fixed term to March 2028

We’re seeking a forward-thinking, community-minded professional to play a key role in delivering We Make Wycombe — a major Place Partnership Programme funded by Arts Council England, The Rothschild Foundation and Buckinghamshire Council.

You’ll work closely with local cultural organisations, creative practitioners and community partners to spark collaborations, strengthen networks and help existing cultural assets adapt, grow and reach new audiences. This is a hands-on role focused on building a more connected, inclusive and sustainable creative sector in High Wycombe.

Working alongside the Project Manager and reporting to the Core Partners, you’ll bring experience in partnership development, a strong understanding of placemaking, and a passion for culture’s role in shaping communities.

If you’re ready to help shape the future of creativity in Wycombe, we’d love to hear from you.

Deadline for applications: 9th March 2026

See the full job description and details of how to apply:

news

Arts Council England Independent Review Published

A close-up of a hand holding a pen, writing on a page filled with sketches, with a coffee cup and notepad in the background.

Bucks Culture welcomes the Arts Council England review from Baroness Margaret Hodge. We are delighted that the suggestion we made in response to the consultation, to devolve funds to local and regional decision making boards, has been put forward. We believe this will ensure that investment in Buckinghamshire is effectively distributed to artists and cultural organisations across the county. We also support the recommendation that Councils should produce a Cultural Plan and note that Buckinghamshire has one which Bucks Culture is engaged in delivering.

We look forward to the response from central Government and exploring how we can support those recommendations that are adopted, and resulting plans, as they are implemented.

You can find Baroness Margaret Hodge’s full report here: https://www.gov.uk/government/publications/arts-council-england-an-independent-review-by-baroness-margaret-hodge

news

Artist Spotlight

Bucks Culture recently sat down with the creative team behind an animation for our upcoming “Creative Catalyst” project. Illustrator Eliott Bulpett teamed up with animator Emmett Green to create a fun and informative 1 minute piece breathing new life into our conference illustrations.

Eliott is an illustrator and mural artist based in Bucks. Eliotts’ work is bright joyful and full of character. Utilising excellent colour palettes their bold, graphic style uses flat shapes, playfulness and exaggerated proportions to create fun characters and lively compositions that feel both simple and full of personality.

Emmett, animator and motion designer, has a background in graphic design. His engaging work has covered advertising, healthcare, research, and charity work for organisations big and small across the country. Emmett’s expertise spans the full animation production pipeline: art direction, storyboarding, style development, character animation, and motion graphics. Driven by a commitment to storytelling that makes a positive impact, his work consistently reflects a sensitivity to people and the planet.

Together, they created this little beauty for us….https://youtu.be/bK6zOSfD4zw

We took a moment to discuss their processes, inspirations, collaboration and their views on the current cultural landscape.

Bucks Culture (BC)
As freelance creatives, how have you found the recent landscape given talks around AI and the current financial crisis. Have you managed to stay busy or have you found it getting harder to find work?


Eliott  

Maybe this year, I feel like I have had not as much stuff. I mean, I’m very used to people just coming to me like I’ve never been very good at outcoming. So I feel like it’s time that I’ve actually really got to start self-marketing now as people aren’t coming to me as much and I can sit for weeks just thinking like, I’ll update my website etc..

BC -That’s good that people have reached out to you obviously, they must like your work! I agree that it’s tricky in that you create the work, and then there’s that whole other admin marketing side of things. That’s another full time job basically, isn’t it?


Emmett Green  

Yes, and we can rarely pay someone else to do that. We still have to do all the admin and marketing for ourselves – and it’s always the least fun part.

Emmett Green  
Yeah, it’s the selling yourself part that I think where a lot of really talented creatives kind of fall off and end up not being as successful, because you have to have that almost salesperson inside yourself for it to work financially when it’s just you. But although I think the whole creative industry has been struggling a little bit, it feels like it’s on a bit of an uptick.
I don’t know whether Elliot would agree with that or like it’s there’s been a really bad year or two and it feels like there’s some recovery happening now.

Eliott
I think I’ve seen a lot more of people doing well, especially if they’re doing handmade stuff, like actually making things as opposed to digital work. Because, I mean, I’m putting a lot of the struggles down to AI and stuff people can make there digitally. So if you’re making stuff and doing stuff that can’t be recreated by the AI market, then I’ve seen a lot of people almost turning to the handmade as a way to survive.

BC
Are you tweaking your practises at all with that in mind or have you not been able to as you’re tied into digital tools and commercial worlds?


Eliott 

Yeah, I do a lot of digital stuff, but something I always want to do is murals. I have been getting that work more and more and it’s something that I think would be a good thing to focus on because a computer can’t paint a wall!


BC

Emmett, what about you?


Emmett Green 

I kind of dabble in a few areas, but it is predominantly animation – which is kind of impossible to get away from as its a digital landscape. I think in terms of the AI thing, I
I could kind of bury my head in the sand a bit and be like, well, it can only create static images, so it can’t do my job and then over time it started to encroach on animation and motion design more than it was originally. I have a passion and belief that it will be fine and that as time goes on, people will recognise that AI is kind of like slop, that particularly with the animation side of things, it’s incredibly hard to control. Yes, it can create a thing that moves. But implementing client feedback into it is next to impossible. It can’t take direction like a person can. I can change the scene that I’ve created in exactly the way that you need me to change it. AI can’t.


BC

When client feedback does come, how do you take that as obviously you put a lot of time and effort into your projects?


Eliott

I think you learn to get used to it and most clients are usually OK about things. It’s just small things and I can deal with that fine. I remember this one particular client I had for a really long time and I would send them so much stuff and then they’d be like, oh, let’s do a completely different thing so I had to really learn to not be precious over things.
But, I think mostly as long as I prepare people in advance with the sketch and say “these are the colours I’m going to use” etc I’m fine.

Emmet:
I would second that. One thing that we worked a lot on was the process with this animation for Bucks Culture, we wanted to make sure that we checked in at key stages and I’m a really big believer in storyboards – it’s like gospel when it comes to animation.
If we’re happy with the whole storyboard and everyone’s on the same page, then that’s the easiest way to avoid drastic changes towards the end. But it does still happen. People change their minds. It happens.


Emmett Green 

I’m maybe not as good as Elliot in terms of not taking that personally. If there’s some part of an animation that I spent ages working on, the movement of it, and I think it’s a great addition to the message and it has a purpose… and then a client says, let’s cut that out. That is a bit harder for me, and sometimes I will push back and say “you’ve come to me as a creative professional. – I’m assuming you think I know what I’m doing because I know what I’m doing and in my professional opinion this is here for a reason” etc and try and find a compromise between cutting a thing out completely, or do we keep it because it has this reason?
I like trying to almost drill down into what is it that they don’t like and see if there is a way to compromise and maintain the message or the quality or the story.


Emmett Green  

But you have to put that very professionally and also at the end of the day, you know you are being paid to do a job. So I will work on it until the person that’s paying me is happy!

BC

It’s an art itself, isn’t it? Managing those things, client relations! How do you both know each other and where did you first meet start?

Eliott  
It was like a really weird coincidence, really, because we’ve not known each other for very long at all. It was literally a few weeks before this project started. And yeah, Emmett had messaged me about wanting to animate some of my stuff just for us to do some personal projects together, which we did. And it was really, really awesome.
And then Bucks Culture emailed me about doing an animation project and I was like, I’m not an animator. I was like, wait a minute. Like, I know a guy. So yeah. And it literally was like, like, really close when it all happened. So it was just, like, perfect timing.


Emmett Green  

Yeah, it was. It did feel kind of like a divine intervention. It was really weird, though. That said, I I guess in my head, our kind of working relationship started a lot earlier than that because I had followed Elliot on Instagram for a really long time.

Eliott  
And I’d actually ignored messages from you that I’ve never saw. They were all in my DMS, you know.


Emmett Green  

Years ago I had messaged you and said I love your work. It’s great. Can I animate it? Silence. No reply ever.


Eliott  

Sure.That’s Instagram,


Emmett Green  

Yeah, I think it shoved me into like message requests and you just never looked there, but then it happened. I can’t remember what it was that you posted. You posted a really lovely illustration. And I commented and was like, OK, I’m going to do it publicly this time. I really like your work. Can I animate it please?

BC
That’s great. So have you have you met in real life?
Emmett Green  

No.
Eliott  

No.
Emmett Green  

We probably should! When we did this project with the animation, we were having little calls to talk about it. But yeah, we got on.


Emmett Green 
I think we’re both quite chilled out. So it was quite easy. I mean, I don’t know whether you would say this about me, but I found it really easy to work with Eliott.


Eliott  

It was very good. I mean, I’ve never collaborated with another person on a project before, so this is the first time I’ve done any sort of collaboration and having to like almost pass over my work and let someone else with it. And that was really, really cool. Yeah. And I’ve never, like, gone into the world of motion with my illustrations, so very cool for me to be like, wow, I’ve been presented this whole video of my illustrations moving like this is insane. Like it was really pretty cool.
BC  

Was there a bit of trepidation about handing over your illustrations?


Eliott  

I was excited. I wasn’t, like, nervous about it. I was just, like, absolutely pleased. Like do it like this is gonna be amazing. But yeah, I was very excited..


Emmett Green  

I was only going to say maybe it helped that we had literally just done that passion project where there were no clients or money involved. It was just you gave me some really nice sea creatures and I did a thing.


Emmett Green 

And so we would we kind of already had that relationship. So by the time that we started to work together with this project, I felt like we’re both quite comfy with each other.
And there was trust there.


BC

What was the initial meeting like that you guys had about the projects you’ve worked on? What was the process?

Eliott  

I think for the personal one we did because I’d it was easy as Emmett used illustrations I’d already done, so I literally was just like, oh, here’s the file. Do what you want. Send me it. Very relaxed. I didn’t do anything at all really. But then when we had to do this project because I’d never done anything like this, I was literally like, I don’t know how to do this. You need to tell me!

You very were very good about doing the storyboard because I can’t even like think movement wise. Like I just didn’t know how that came together. So the fact that you did that was awesome. And then I just sort of just did everything you told me to do and then sent it back.


Emmett Green  
That makes me sound very authoritarian!


Eliott  

It’s because you have that experience. You knew what you’re doing. I just knew how to draw.
Emmett Green  

Yeah, that was it. I guess I led the process, like we need to do this stage and then we’ll do this stage and I need these things from you at this stage. But we did also chat about it.
Emmett Green 

I think we had a meeting where we got the script and we kind of bounced a couple of ideas and suggestions about we could for this scene, and this kind of thing for that scene. And then I think I did some really rough sketches of the storyboard and shared them with everyone.
Eliott

Yeah. And I pretty much said yes, it’s perfect. And so because we sort of had the visuals, it meant that you had something to work from when even when you were creating the storyboards, we already knew what the style was going to be and what the overall look was going to be.
Emmett Green  

Yeah, definitely, definitely. And I think, yeah, I was just like because because with animation is there is like a technical and file organisation aspect that is less present.
In illustration, so that was the part of it where I could help a bit more. I think that the last agency that I’d worked in full time, we used a really similar process for every animation that we made and it was illustrators that I would work with. And so I kind of just followed that template, because it had worked however many times like 50 times. So doing it with Elliot then just felt like natural to me and hopefully everything I said made sense.
Eliott  

I think because we had such a short span of time like we were under a deadline pressure, a little bit as well. So we sort of just like had to just go for it and trust each other.
BC

What sort of programming do you guys use – is it Adobe that you both work with or is there any other kind of tools that you use to sort of animate or illustrate what’s?
Eliott  

I pretty much draw everything on my iPad, so I use like the Procreate drawing app. Then I use like Illustrator and Photoshop. So like a lot of the vector stuff that I’ve done is all in Illustrator which is good fun and then obviously for motion graphics you sort of need those illustrator files. So I was working a lot in that as well.
Emmett Green  

Yeah, yeah, I use after effects is what I animate pretty much everything in and then yeah, it depends on what kind of style the animation is because it might be vector graphic, so it would be maybe the illustrator or if there’s loads of texture it could be a procreate file that’s now a Photoshop file and that’s what I kind of bring into after effects. So it’s very Adobe heavy.
BC

They’ve kind of got the market haven’t they?
Emmett Green 

Yeah, yeah.
I think there’s good alternatives for static stuff now, but I cannot find another programme that has the same kind of technical options and the same kind of setup as after effects, yeah.
Eliott  

And I feel like with it being sort of like the industry standard that if someone needs an actual illustrator file or an actual Photoshop file, then I can’t let go of this ridiculously expensive subscription because I’m so scared that like I will need it.

Guy Morris  

And what about hands-on materials that you work like to work with?


Eliott  

Mainly it’s painting murals for clients. I don’t do a lot of traditional work for clients. There’s so much of it they need digitally, like it’s going on their website or their social media. And it’s so much easier if I create a digital file that they can use. I did a children’s book. It came out this year and originally I had this like big dream that I was going to collage it. I was like really into like a bit of a collage phase. And I did like a test thing for them. And I loved it. And I was like, this is the best thing I’ve ever made. It’s going to be the best book. And then they were like, maybe don’t collage it…


Eliott 

It’s one of the things that like, it’s not as easy to edit and it takes a long time and I understood where they were coming from and that it was harder to get the stuff that they needed into it. And yeah, it wasn’t a very big budget for that book. So I’m glad I didn’t spend ages trying to collage every page, but I always think like, oh, it would be nice to do more stuff like that because it’s quite appealing to look at like stuff that you’ve made by hand, and it’s got real stuff in it as opposed to just being like computer stuff that’s flat.


Emmett Green  

I do occasionally more for fun. I really like Posca pens a lot. I love those. I love the colour that you get out of them. So sometimes I like to be away from the screen and do things like that. But I do spend a lot of my time looking at screens and being in a digital space, though most of the time I am trying to emulate a very textured hand drawn thing that feels tactile or feels real.


Emmett Green  

That’s the kind of the direction I take with most of my projects and what I really enjoyed about the Bucks Culture project as well, although it was all digital, there were elements of that that Elliot drew frame by frame – the final animation we kind of used a lot of effects stacked over the top of all these things to make it feel as much as possible, as though a person had drawn every single frame which isn’t physical, but still has that care and attention has been put into every picture.


BC
. It did work really well. What’s next for you both?


Eliott  

I mean, if people come to me for more stuff like this, I would definitely love to get involved in more projects like this and use Emmett’s motion and video skills as there’s a massive market out there. Maybe we’ll have more interest in that. I would love to do it again. It was really good.


Emmett Green  

I think equally I have some illustration ability, but I could not get anywhere near Eliott’s level. So I would definitely love to work with you again and especially to use your illustrations in a lovely animation would be really fun.
I guess in terms of the wider goal and plans like I’m doing a lot of teaching at the moment, which does eat up a lot of my time, so it makes creating things for myself kind of go on the back burner a little bit.

BC
Yes, making and creating takes a lot of time doesn’t it?


Eliott 

Well, I feel quite bad because I I feel like I draw really fast and so I feel like I’m ruining the expectation! Sometimes I will almost delay sending clients things ’cause I’m like “oh, I can’t let them think that I got it done in a few hours!”
Although in comparison like when I’ve done murals… I was asked to paint 4 shipping containers. They weren’t arty people, they were 12 feet high. 40 feet long. It’s huge.
It took me 10 days and then when I sent them the invoice, they’re like, well, this is so much more than we were expecting! This is crazy. And I’m like, what did you expect? I painted four shipping containers. It took a while!


Emmett Green 

Even when you’re not drawing something frame by frame it still takes time especially character animation, which is like the thing that I really specialise in. It takes a long time. You’ve got a puppet that you’re manipulating in every way, every little shift and movement. So it is very, very time consuming. I think people don’t always recognise that I can’t remember how many hours I put into projects. I don’t think I’ve tracked it properly, but for the Bucks Culture project, the actual animation time is probably something like 60 hours. To make one minute, you know.
Emmett Green 

Yeah. And that’s even without like deciding what is going on and kind of coming up with a plan before you actually turn up and start the making.

BC So, when opportunities come up, how do your ideas begin – Do you have set routines or things that you do, or is it always a different process?


Eliott 

It depends how good the brief is. I really like being told very specifically what to do. It sounds really boring, but like I would much prefer a client to be like. “This is the kind of style we want”. Like even if they take it from my website. I had a book project where they’d literally like already photoshopped things I’d already made onto the book.
And they were like, this is what we want. This is gonna have a monkey. This is gonna have this. And it was so easy. And it meant that I could just have fun knowing that they were happy. Whereas when there’s like no limits, it makes it really hard to decide what I am going do.
BC
– Would you typically do some sketches? Send that over as like a a mood board type thing and see what they come back with?
Eliott  

Yeah. I always send colour with my sketches, I know some people don’t do that, but for me I think my art is very colour based and so if I send a black and white sketch, I’m like you’re not getting the full picture of like what I’m imagining. So I have to send colour with sketches and usually I think that gives people a better idea of what they’re getting.


BC
– Where did it kind of begin? Did you go to university and study a certain discipline and when did you know that you wanted to do something in the creative industries?


Emmett Green  

Yeah, I had known for quite a long time, that I wanted to go into the creative industries. I was very set from about when I was around 14 or 15. I’d already made the decision. I’m going to go to university.
I’m going to go to Nottingham Trent. I’d already chosen and I was going to study graphic design and then I was going to be a graphic designer and that was it. The plan was kind of decided and I was extremely sure about that until the end of my first year at university.
We were then given a really, really lovely project which was to use an egg as the main character to animate and we gave him a little face and it was it was so fun. We filmed it in one of our groups, kitchens. It was great and I enjoyed it so much that.


At the end I kind of had a crisis of “what am I going to do!”, “should I have studied animation this whole time!?” But that was where the discovery kind of happened and then after that I did stick with graphic design and even now.
I still like graphic design and I teach graphic design, so still there. It’s just I like things that move. When I discovered that I was actually capable of doing that, then I got really into it and kind of just didn’t give up until I was good enough at it to get a job.

BC – I guess it’s good nowadays as a creative to be multi-faceted?

Emmett Green  
Yeah, the graphic and motion design inform each other. I think that’s where I’m at with it now. It’s like, particularly in the context of certain campaigns and stuff for social media, It’s not animation in the same sense as a film. There’s a goal, you’re trying to persuade someone to do something which really links into the principles of graphic design and visual communication.


BC
– Everything’s so fast-paced now, isn’t it? Images and video is such a huge thing but it needs to be able to cut through the noise and grab the audiences attention – and even just a little bit of motion in your in your imagery has a lot more impact.

How about you Eliott, have you ever studied animation or has working with Emmett been the first time your work has been animated?


Eliott  

I’ve done some frame by frame stuff, so where I’ve like illustrated every little bit I’ve not really ever like, probably studied it. It’s just been like things that I’ve done going back to the last question though it’s interesting that I also did graphic design before illustration.
So from a very, very young age, I think I was like 3 when at school, you know, we have to like, write stuff about yourself, but your teacher writes it because you can’t even write yet. And it literally said like when I grow up, I’m going to be an artist. So like doing art has always been like the only thing I don’t think I had another career plan ever.
But I also never really knew like what a career as an artist was. I would just say, oh, I’m going to be an artist. I didn’t know what that meant, but I was going to do it. And then when it came to what I was going to do after my GCSEs and I was looking at colleges, I went to an open day for fine art because I thought, oh, I know how to draw. And then I ended up while I was waiting to speak to that teacher, the graphic design teacher wasn’t doing anything, so we’re like, oh, we’ll just go and chat with her while she’s there. I was looking through the students work. And I was like, “oh, I need to be on this course!” And I did that course even though I think I knew at that point I wasn’t going to be a graphic designer.
But I think that was when I learned what illustration was and my teacher was very, very nice and she would always, like, she’d set us briefs, but then she’d tweak them so that I could do an illustration, slash, graphic design sort of thing. But I still think because then I went to university and did illustration, so that was definitely like what I knew I wanted to do.
But I think knowing graphic design helped me with my illustration 10 times like I would never undo learning graphic design because I think it is like the building blocks of like everything else that I’ve learned, even if it’s just like the programmes and knowing about typography and like just, I think, yeah. So many fundamentals came from doing graphic design.


BC

This it’s funny that you both sort of stumbled into what you were doing when you were thinking of zigging and then you zagged the other way. I think what is probably really valuable is the practical skill sets you’ve gained. Learning something like the Adobe creative suite. That’s a useful thing and an industry standard.
Eliott 

It was interesting when I was at university and like being able to see the difference between my classmates who had never touched the digital side of things or the graphic design side of things. But I was like, oh, this is actually helping me so much with what we’re trying to do here.


BC

It’s like a real world skill, isn’t it? The like employee, you know, employers would value.


Emmett Green  

Yeah. I would even say beyond the technical like it’s visual problem solving as well and that it’s a particular set of thinking that you might not get in a different environment. I mean, I would campaign for graphic design to just be renamed to visual communication because I think that describes it better. It’s almost learning an extra language.


Eliott  
I think that it’s very rare that your illustrations are going to be just your illustrations, unless you are doing a gallery show and it’s just sitting on the wall. Like every social media post my art has been alongside a bunch of text, they’re always a part of something else.


BC  
What’s your favourite part of the design process?


Eliott  
I really enjoy drawing a really diverse sets of characters. It’s one of my favourite things. That’s the number one thing I want to do because I enjoy the difference of, like creating people.

And if I’m struggling to think how can I draw this person? I might think of people that I know or see.


BC

When you’re drawing people characters, do they literally just come out of your imagination, or is there any visual reference?


Eliott  

I sometimes use references for like the poses, especially if it’s scenes of people I will look up images of people and be like, right and I will draw almost everyone as completely blank figures in the poses I want and then in terms of like the characters and what they look like, that just comes straight from me just choosing and picking random things and giving them as many different like characteristics as I can have a go at.

BC
What about backgrounds?


Eliott  

I don’t know, some days I might even use my own photos that I’ve taken of my family, we’re big hikers and walkers. So we go to a lot of very pretty places around the UK. So I’ve got a lot of photos of like hills and things. One project I did when for a book was based in a small town in Australia and it had to be that town and I obviously can’t go to Australia. I was on Google Maps and I would just walk in Street View down the streets and I was taking screenshots of certain buildings. I remember when I sent the artwork to the authors who lived there and they looked at it and they’re like, Oh my God, like, that’s our town. Oh, like certain buildings, I’d like mashed bits together like it was never a direct reference. But I’d sort of like, taken features.

BC

What has been big influences for both of you whether that be other illustrators or animators, animated movies, children’s books. Are there any people who have influenced your work?


Eliott 

I mean, I have a whole shelf here of children’s books that I’ve liked. I love making children books. I think that’s like all I ever buy. If I go to a bookshop, I’m just like in this children’s section, like buying all the children’s books! It’s nice when some of these books are made by illustrators that I follow online and a lot of these are actually people that graduated from my university.
So there’s this full circle moments where like I see all these published books. And I’m like, oh, they went to my uni. They went to my uni, they were in the class above me. So I think that that’s very cool! I’m on Instagram a lot. I I think it’s the best for looking at art. So I’m I’m always like saving stuff and looking at stuff.
So I might be like influenced by certain things, but I think at this point I’ve been doing it long enough now, where sometimes when I’m working on a new project, I make a mood board of like my own art. It’s nice to be my own reference and I can look back and think, oh, I really like what I did for that project.
So it’s less an influence for the people at this point and more of like building on what I’ve done in the past that I’ve really liked like moving on that way.


Emmett Green 

I am heavily influenced by video games, and although that’s not animation all the time they move, and like stylistically in terms of characters and stuff. Yeah, all the Nintendo stuff that’s my kind of inspiration based really, but there are a lot of motion designers and animators that I follow around a lot and a lot of studios that are really lovely. And there’s one particular studio in London called Animate. They make really lovely work and their whole ethos is that they bring character and personality to everything, even if they’re animating a shape, it still has a personality and it’s still like a character.


BC

Lovely to speak to you both. Is there anything else you want to say about your work or the Bucks Culture project before we go?


Emmett Green 

I certainly don’t reflect on projects enough. Especially when you’re working to a deadline, it’s so laser focused on that. And then when it’s finished, it’s just on to the next. So it was really lovely actually to reflect on this project and say actually we did this really well. We work together really well. Everyone was really happy with it. It was a great project because we don’t do that enough. So it’s been lovely for that, for sure.

Eliott’s work can be viewed here – https://eliottbulpett.com/

Find out more about Emmett’s work here – https://www.emgreenanimates.com/

news

Stories 2 – A New Collaborative Journey in Creative Storytelling

artists looking at objects from NDACA
Archive Stories workshop with NDACA

We are inviting organisations and creatives across Buckinghamshire to join an online meeting to explore our proposal for Stories 2, an innovative developmental partnership that explores co-creation as a way to share local stories through creativity.  Building on the success of Together We Build but continuing to explore creative approaches to stories and storytelling, this model will see heritage and cultural organisations paired with artists and creative practitioners to explore and share local stories in fresh and engaging ways.  This project does not yet have funding, but Bucks Culture is proposing to lead a partnership application for funding. 

This project will support innovative collaborations that bring personal stories and community memories to life.  Oral histories are a rich source of information and inspiration, and we want to put them at the heart of this project.  The Stories 2 project will enable organisations to connect with, and amplify, hidden stories and under-engaged audiences through creative approaches to storytelling, participation, and interpretation.  Projects may explore existing oral history collections or generate new recordings, co-creating outputs with communities that could include exhibitions, installations, performances, digital works, workshops, or public events.

Programme Aims

  • Reveal and celebrate diverse voices and lived experiences within our county through inclusive creative practice.
  • Engage under-represented or under-engaged audiences in shaping, interpreting, and sharing heritage.
  • Test creative methods for working with oral histories and community memory.
  • Foster meaningful collaboration between heritage organisations, artists and communities.
  • Build skills and confidence in cross-sector partnership working.

Who Can Apply

We are beginning this process by inviting anyone interested to attend an introductory meeting, where you can learn more and explore the idea with us.  A formal application process will follow.  We welcome applications from arts, heritage, and culture organisations that want to explore stories and oral histories.  Each application must outline a collaboration for a heritage partner and a creative/artistic partner working together.  Eligible applicants include formally constituted organisations and community-led heritage groups. To apply, groups must have:

  • A governing document (e.g., constitution)
  • A committee or Board
  • A bank account in the organisation’s name with two signatories

Applicants may apply either:

  • With a creative or heritage partner already confirmed, or
  • Without a partner, in which case the project team can help broker a suitable collaboration.

All collaborations must work with at least one under-engaged audience group—people who currently have limited access to or participation in heritage activities due to factors such as geography, age, ethnicity, disability, socio-economic background, or cultural relevance.

Support Available

Assuming our funding application is successful, each selected partnership will receive:

  • Project grant: £2,000-£10,000 tbc (to cover artist fees, materials, production costs, engagement activities, and evaluation) for a 6-12 month delivery period
  • Overarching Project Co-ordinator to keep everyone on track and assist with troubleshooting and engagement
  • Training and professional support for both heritage and creative partners – likely to cover co-creation, inclusive practice, oral histories, ethics
  • Access to a learning network of participating organisations and artists
  • Opportunities for showcasing and shared dissemination at regional and national level.

What We’re Looking For

Successful proposals will demonstrate:

  • A clear oral history focus, whether based on existing collections or new recordings.
  • A compelling idea for creative collaboration with an artist or collective that empowers communities and creates vibrant local storytelling.
  • Identification of a specific under-engaged audience and a thoughtful plan for reaching and involving them in co-creation.
  • Evidence of commitment to inclusion, ethical practice, and community voice.
  • Organisational capacity to host and support the project.

Projects can be of any scale appropriate to your organisation and community and should be achievable within the available budget and timeframe.

Indicative Project Timeline

Information/Exploration Meeting – 9th February 2026

Call-out opens – Spring 2026

Expression of Interest deadline – Late Spring 2026

Funding application submission date – Summer 2026

Decision-making period – 8 weeks

Project delivery period – Autumn 2026-Summer 2028

Find Out More

Join us on 9th February, 11-12.30 on Teams to find out more, RSVP via this link: Stories 2 Discussion – Fill out form

Culture, news

Creative Catalyst

Empowering Leaders in Buckinghamshire’s Creative & Cultural Sector

Creative Catalyst – Empowering Creative Leaders in Bucks
We’re delighted to launch Creative Catalyst, a new mentoring programme for Buckinghamshire’s creative and cultural sector. The programme is designed to give emerging, established and aspiring leaders the space, tools and support they need to develop their skills, explore challenges, and build confidence in leading projects that make a real difference in local communities.

Over a period of 6–12 months, each participant will be paired with a mentor who can provide tailored, one-to-one guidance. This support will be aligned to a project or challenge the participant is facing, ensuring the mentoring is practical, relevant and directly useful. Alongside this, the programme will provide opportunities to take part in training sessions, networking events and peer support activities, helping participants to grow their professional connections and broaden their perspectives.

Creative Catalyst is open to those at all stages of leadership:

  • Emerging leaders keen to develop new skills and take on greater responsibility.
  • Existing leaders looking for fresh perspectives, guidance and support.
  • Aspiring leaders who may not yet identify as leaders but are motivated to grow and contribute to the sector.

The programme aims to strengthen leadership across Buckinghamshire’s arts, culture and heritage sector, with a focus on building capacity for inclusive, community-led practice. By fostering new connections and providing targeted support, it will empower participants to deliver projects that are accessible, impactful and forward-looking.

With the generous support of the Rothschild Foundation and Heart of Bucks, the costs of mentors, training and networking will be covered, with some additional travel support available.

Applications open 7 October 2025.

Read more

Culture

Seeking a Project Manager

We are seeking a highly organised, creative and collaborative Project Manager to lead the emerging High Wycombe Place Partnership Programme – a three-year initiative funded by Arts Council England, The Rothschild Foundation and Bucks Council. Running until March 2028, the programme aims to strengthen the local creative sector by building a more connected, inclusive and sustainable network that nurtures talent, supports creative leaders and increases opportunities for communities to engage with arts and culture in High Wycombe.

Bucks Culture will host this freelance opportunity, supporting the Place Partnership project in our role as project partner.

Deadline for applications: midnight, 17th September 2025.

For more information and details of how to apply, please see our full Job Description below.

Culture

Explore creativity, stories and nature this August with Bucks Open Weekend

Open Weekend banner

Taking place 28th-31st August, Open Weekend is a celebration of creativity and an invitation to explore! Take a look at our What’s On to find out what exciting activities are happening across Bucks.

You are invited to enjoy creative projects, performances, workshops, exhibitions and much more taking place across the county over a long weekend.  This year’s events are themed to ‘stories and nature’ and aim to inspire you, your family and friends with experiences that bring creativity to life.  From ancient folklore and myth to personal reflections and artistic expressions, stories shape the way we experience nature—and nature, in turn, fuels our imagination and creativity.

Over the four days of Open Weekend groups, organisations and creatives will hold over 50 events, so you can take part in activities from tree drawing workshops to dance exploring nature, wellbeing and personal stories, from photography to tell your story, to Opera combined with circus!  From immersive music to growing and cooking, from woven stories using upcycled materials to snake stories and snake sculpture – there’s so much to discover.  Events will take place across the county, some outside in nature and others inside. 

If you have never been to Aylesbury Waterside Theatre you can take a tour to hear how its design is inspired by the Chiltern’s natural landscapes.  Visit Discover Bucks Museum for a multi-sensory story time sharing how Bucks has changed from a watery world of undersea creatures to our modern landscape.  Or take a trip to Wycombe Museum for a magical day of stories with a ‘Choose Your Own Adventure’ story trail, book-making, storytelling, face painting, and character games.  And many of our Libraries are hosting a range of storytelling events and creative workshops.

Julius Weinberg, Buckinghamshire Culture Co-Chair said: “This year’s theme of stories and nature has inspired many great events, we are really excited to see so many groups, organisations and artists come forward to nurture the creativity of our county in this way.  Thank you to everyone that has chosen to take part in Open Weekend 2025!“

Peter Brazier, Buckinghamshire Council’s Cabinet Member for Culture and Leisure, added: “We are delighted to give our support to Buckinghamshire Culture’s Open Weekend once again this year.  It is a fantastic way for everyone to get their creativity flowing and enjoy the wide range of fun activities on offer.  With events and activities taking place across the whole county, I’d encourage everyone to take a look at the programme of events and get involved.”

A child smiling while participating in a crafting activity, surrounded by adults, working with decorated sticks at a table.
Community Sculpture at Chiltern Open Air Museum

The idea behind Open Weekend is to showcase the range and breadth of creative opportunities available Buckinghamshire and to encourage as many people as possible to get involved, go somewhere new or try something new.  Open Weekend is organised by Buckinghamshire Culture and supported by Buckinghamshire Council and the Rothschild Foundation.

Special thanks to our Communication Sponsors: Bucks Radio, Hiya Bucks, High Wycombe Life, My Wycombe.

Buckinghamshire Culture acts as an umbrella organisation for independently planned events by partner organisations. You can find out more and help spread the word by visiting: www.buckinghamshireculture.org, Instagram @bucks_culture and @BuckinghamshireCulture on Facebook – look for #BucksOpenWeekend and please like and re-share!

Culture, news

Summertime Get Together

Join us for an afternoon of connection, creativity, and collaboration at Discover Bucks Museum, designed to bring together creative professionals and cultural organisations from across Buckinghamshire.

Event Details:

Date: 10th of July 2025
Time: 1:00 PM – 3:30 PM
Location: Discover Bucks Museum, Aylesbury

This welcoming and purpose-driven session will begin with a light lunch and networking opportunity, followed by a short update from Bucks Culture on this year’s Open Weekend and the Wycombe Place Partnership. We will then be joined by special guest speaker who will introduce the work of Outdoor Arts UK and share inspiring opportunities for creative engagement in public spaces.

The afternoon will include opportunities to connect with peers, explore ideas for shared marketing and collaboration, and contribute content for Bucks Open Weekend. Participants will also be invited to take a guided tour of the museum’s current exhibition, Beyond the Stars, for inspiration and reflection.

This event is an excellent opportunity to:

  • Exchange ideas and explore joint opportunities for Open Weekend 2025
  • Learn from national insights on outdoor cultural programming
  • Build sector connections and share best practice
  • Inspire new approaches to audience engagement

Book your place using the form here:
https://forms.office.com/e/MqLjhDVs1d

We look forward to welcoming you.

news

Going Green the Write Up – Amersham Museum and Bucks Culture Present 

Going Green Gatherings – The journey to Net Zero, a collaborative story 

Bucks Culture was formed to support the creative and cultural sector to develop and grow whilst also providing a talking space to tackle the agendas faced by the communities we work with and the creative organisations we support. 

Working in collaboration across Bucks allows us to support the cultural sector to address key issues and climate change features highly.

The Going Green Gatherings offer an opportunity to not only build connections but also share insights into best practices. The team at Bucks Culture co-produced the Going Green Gatherings with Amersham Museum as part of their 12-month Going Green project, funded by Museum Development South East. The idea behind the group was for like-minded organisations to discuss and support one another in their green initiatives. 

The only approach to tackling climate change is a joined-up one 

Collaboration provides opportunity to widen reach and share information both within the sector and beyond. Increasing impact demands working, not only within the creative and cultural sectors, but across sectors to share knowledge and resources as we support each other in our endeavours towards lasting change. As a creative and cultural sector we are presented with the opportunity to help raise the profile of great causes and projects, working towards a more sustainable future for all. Art and creativity are essential tools for sharing information, translating complex data into more accessible formats, reaching new audiences and initiating behaviour change. 

Session Content 

The sessions are peer-led, with host spots available for suggested guest speakers to share top tips for greener futures. This series of fun and engaging sessions delivered mostly online allowed attendees to learn from each other. 

Going Green Concepts

The first session, “Going Green Concepts,” covered the language of climate change and actions that organisations might take, presented by Samantha Free from Sustainable Amersham. During the ensuing conversation, we heard from Jim Davey-Hewins, Environmental & Sustainability Lead at Chiltern Music Therapy, who provided insight into creating a Sustainability Strategy and shared the following links. 

Link to Chiltern Music Therapy’s latest Environmental Report

https://www.chilternmusictherapy.co.uk/stories/chiltern-music-therapys-2023-2024-environmental-report.

Link to Greeenhouse Gas Reporting Conversion Factors 2024

https://www.gov.uk/government/publications/greenhouse-gas-reporting-conversion-factors-2024

How Sustainable Is Your Venue?  (session 2)

With many community spaces tasked with reaching Net Zero by 2030 the struggle is real, the target is unrealistic, and the sector is underresourced to attain impactful change. So, where do we start?

Mike King from Project Zero, formed by Bucks Business First to support businesses on their journey to Net Zero shared an approach and resources https://bbf.uk.com/net-zero-ngage Rory Cullen, Historic Buildings Consultant, introduced the concepts and practicalities behind improving the thermal performance of listed buildings in his work at Cullen Conservation.

How Green Is Your Digital Practice, and how can museums manage their collections more sustainably?  (session 3)

Digital practice is a big challenge for the creative sector, and we were delighted to discover that actually making something uses less carbon than digital creation, rendering and storage. 

Learning from the experts. 

In February we were treated to a journey through film and digital creativity with researcher and educator Dr Rebecca Harrison, who leads the Environmental Impact of Filmmaking Project. Rebecca shared how to work to reduce the carbon footprint of online digital practices and urged participants to consider the impact of generative AI.  

Read more about Rebecca’s work here  eifproject.com and writingonreels.uk.

In the second part of the session, Lorraine Finch, Director LFCP, took us on a journey through real-life case studies. Lorraine’s session provided insight into actionable, low cost solutions to motivate the sector towards positive and sustainable behaviour change for arts, culture, and heritage settings. 

More about Lorraine’s work. Creating Change in Cultural Heritage

Instagram: https://www.instagram.com/thecaringconservator

Joining the dots (session 4)

Melissa Linsey from Dacorum Heritage Trust led our final workshop to explore some of the ways in which we might make greener choices for our visitor events. Appreciating that much of our environmental sustainability work focuses behind the scenes to reduce our carbon footprint, such as on insulation, heating and lighting, Melissa asked whether the choices we make for our visitor activities, shops and displays are of equal thought and value.

From how to complete carbon calculations to implementing sustainable strategies, we emerge from the first series of sessions with plenty of work to complete. We have opened the conversation around AI and the environmental impact thereof and this is just the beginning. The sessions offer the opportunity to process new information in a group setting. We aren’t tackling the problem alone and can go so much further as a collective. 

We are working on shared resources to signpost the sector to new information, championing great work and inviting creative orgs to make energy-saving steps towards a more sustainable future. We hope we can all be part of supporting positive behaviour change towards best sustainable solutions within our sector and beyond.. 

A big thank you to all for forming this group, coming together to support impactful change.

Join us on the creative journey to net zero 

We aim to meet quarterly for the next year and are working on a collective marketing campaign sharing Top Tips for Greener Future to support more sustainable practices in our working lives.

Interested in being involved get in touch with Kerry – Email – Kerry@buckinghamshireculture.org